It’s not only the difficulty level, but the sophisticated use of symbolism and morality present in the game that sets this developer apart from any many others. Clearly the gun represents the complicated moral choice aspect used in many modern games but never fully explored until the groundbreaking flash game TabelCat. You can flirt and ignore the cat, but neither will give you any real, visible progress in the game? the only way to do that is to assimilate the cat’s powers and become The One True Furry, or to find the gun and shoot him. This, of course, means there are three potential endings to the game? though the ending screen is the same in all of endings, the implications of the path of the protagonist are very, very different depending on each ending. In the neutral ending, where you unsuccessfully flirt, ignore, or simply choose not to begin any sort of interaction with the table cat, the protagonist continues through the door, blissfully unaware of the horrors they could have unleashed. In the bad ending, where you find the gun and shoot the cat, it ends with the protagonist leaving the room with the knowledge that they have murdered, in cold blood (unless you take the motivation of the shooting to be the rejection of the protagonist from the cat during the aforementioned unsuccessful flirtation), the only sentient being in the room. This opens up a world of possibilities, with the nonspecific and rather monochromatic setting suggesting the possibility of a post-apocalyptic, lifeless world. I digress. The third, and, given the circumstances, best ending, involves the protagonist assimilating the cat into their own body and becoming The One True Furry. The gun becomes useless, with no cat to shoot, and protagonist then ventures into an unknown world with his new body. A very complex game demo with enough action to leave the drive the player but with enough vagueness in terms of setting and plot details to leave them asking questions and wanting more. 10/10 would recommend.